In r/pcgaming and r/GameDeals, solo developers share playable demos and early launch beats to get community feedback and visibility, often framing the project as a long solo journey and a niche successor to older inspirations.
I've been solo-developing an airline management sim inspired by Aerobiz (SNES, 1992) for 2 years — the demo is live and I'd love your feedback - SkyChart: Airline Executive
I'm the solo dev building SkyChart: Airline Executive — a deep airline management simulation spanning 90 years of aviation history (1930–2020).
This is my solo-dev game.
Hello, dev of the game here! This game is my love letter to boomer shooters and brazilian bootleg games I grew up with
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