In r/NintendoSwitch, a small studio uses an AMA and giveaway to promote a newly released Switch game, while commenters probe the practical realities of Switch porting timelines and small-team marketing constraints.
We are Tuesday Quest, a small team of 3 developers behind A Planet of Mine MasterMine Edition, which has been released on Switch!
As an up and coming solo indie dev (albeit nowhere near ready for any game launch), how did you find the process of porting your game to switch?
How long did you think it'd take to port vs the time it took for you to port it?
How do you, as a small dev team, go about marketing your game?
Would you have done anything differently in retrospect in that regard for your Switch port?
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