In r/gamedev, builders wrestling with a fun prototype ask how to prioritize systems, with replies pushing them to define resources, win and lose conditions, upgrades, and progression before expanding scope.
I’ve been working on a small game built around a single core mechanic.
It’s still early, but it’s at the point where it’s playable and the core loop actually feels pretty satisfying.
If the core mechanic is fun enough as is, try to make it into a game.
What resources does it require? How do you win or lose? What can you upgrade? How do you progress? What’s the structure?
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