Indie Dev Milestones And Solo Dev JourneysDev Story

Core mechanic to full game prioritization, win lose progression structure

April 4, 2026r/gamedev

In r/gamedev, builders wrestling with a fun prototype ask how to prioritize systems, with replies pushing them to define resources, win and lose conditions, upgrades, and progression before expanding scope.

I’ve been working on a small game built around a single core mechanic.
It’s still early, but it’s at the point where it’s playable and the core loop actually feels pretty satisfying.
If the core mechanic is fun enough as is, try to make it into a game.
What resources does it require? How do you win or lose? What can you upgrade? How do you progress? What’s the structure?
r/gamedev
core loopprioritizationscopecore mechaniccore loop

See what experts are saying right now

This finding is one of many signals tracked across Games. The live feed updates every few hours with new expert voices, debates, and emerging ideas.

← Back to Games